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Author Topic: Randomizing Pleo  (Read 6359 times)

Getorix

  • Following the footsteps
  • * Posts: 12
  • Male
Randomizing Pleo
« on: November 30, 2009, 01:34:38 AM »

TASK:
Make Pleo to behave in a different way according to random number generator value.

SOLUTION:
Add the following code to the main.p file:
Code: [Select]
#include <Time.inc>
#include <Util.inc>

then add this code to public init() function:
Code: [Select]
seed(time());
Add the following code to the sensors.p file:
Code: [Select]
#include <Sound.inc>
#include <Util.inc>

#include "sounds.inc"

then add this code to public on_sensor(time, sensor_name: sensor, value) function:
Code: [Select]
   new snd_num = rand(2);    

    switch (sensor)
    {
        case SENSOR_TOUCH_HOLD:
        {
            if (sensor_name:value == SENSOR_HEAD)
            {
if (snd_num == 0)
{
         sound_play(snd_bite);
            
                  // Wait for the sound to complete.
                  while (sound_is_playing(snd_bite))
                  {
                     sleep;
                  }
                }

if (snd_num == 1)
{
         sound_play(snd_moo);
            
                  // Wait for the sound to complete.
                  while (sound_is_playing(snd_moo))
                  {
                     sleep;
                  }
                }

if (snd_num == 2)
{
         sound_play(snd_kisses);
            
                  // Wait for the sound to complete.
                  while (sound_is_playing(snd_kisses))
                  {
                     sleep;
                  }
                }

            }
        }    
    }

Please find these project files in attach [random.rar]

Enjoy.

P.S. This is my first project for Pleo, so sorry for the random.upf file content, I am not quite sure how to create them by now (have to read manual).
P.P.S. I look forward for any ideas how to use it in interesting way :)
« Last Edit: November 30, 2009, 01:50:00 AM by Getorix »
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InmemoryofRomeo

  • Global Moderator
  • Pleo Grand Master RB
  • * Posts: 6903
  • au Female
  • Pleo(s): Lilo, Stitch, Pleakley, Jumba, Nani, Yuki, Angus, Pluto
  • : 2011 winner2009 winnerTomato Harvest Festivals
  • SAVE THE EARTH It's the only planet with chocolate
    • Professor
    • Wile_E_Coyote
    • Marcie
Re: Randomizing Pleo
« Reply #1 on: November 30, 2009, 01:44:56 AM »

That is great!!! Just what I needed :) I plan on using that information to create a mini personality (or two :P) a Christmas one for now and later I can redo the sleepy time personality that I made earlier :)
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Eagerly awaiting Vector and Blue!

Getorix

  • Following the footsteps
  • * Posts: 12
  • Male
Re: Randomizing Pleo
« Reply #2 on: November 30, 2009, 01:54:40 AM »

No worries :)
If you (or someone else) have anything else to "code" just ask.
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InmemoryofRomeo

  • Global Moderator
  • Pleo Grand Master RB
  • * Posts: 6903
  • au Female
  • Pleo(s): Lilo, Stitch, Pleakley, Jumba, Nani, Yuki, Angus, Pluto
  • : 2011 winner2009 winnerTomato Harvest Festivals
  • SAVE THE EARTH It's the only planet with chocolate
    • Professor
    • Wile_E_Coyote
    • Marcie
Re: Randomizing Pleo
« Reply #3 on: November 30, 2009, 03:15:15 PM »

There are a few people that will be very interested but I haven't seen most of them in a while, I know that one is very ill :( Not sure about the others, hopefully they turn up soon :)
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Eagerly awaiting Vector and Blue!

InmemoryofRomeo

  • Global Moderator
  • Pleo Grand Master RB
  • * Posts: 6903
  • au Female
  • Pleo(s): Lilo, Stitch, Pleakley, Jumba, Nani, Yuki, Angus, Pluto
  • : 2011 winner2009 winnerTomato Harvest Festivals
  • SAVE THE EARTH It's the only planet with chocolate
    • Professor
    • Wile_E_Coyote
    • Marcie
Re: Randomizing Pleo
« Reply #4 on: December 20, 2009, 09:11:57 PM »

Woohoo!!! Hehe. It worked spot on, thank you, thank you, THANK YOU!!!

Teehee can't wait to unveil my little pet project :D
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Eagerly awaiting Vector and Blue!

InmemoryofRomeo

  • Global Moderator
  • Pleo Grand Master RB
  • * Posts: 6903
  • au Female
  • Pleo(s): Lilo, Stitch, Pleakley, Jumba, Nani, Yuki, Angus, Pluto
  • : 2011 winner2009 winnerTomato Harvest Festivals
  • SAVE THE EARTH It's the only planet with chocolate
    • Professor
    • Wile_E_Coyote
    • Marcie
Re: Randomizing Pleo
« Reply #5 on: December 20, 2009, 10:48:58 PM »

Question though, does anyone know how to use the TIMER sensor, ie: getting Pleo to play sounds/motions without physical imput like touching the head. I have it working fine by touching the back but would much prefer to have Pleo just play random skits like in the Holiday personality.
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Eagerly awaiting Vector and Blue!

Getorix

  • Following the footsteps
  • * Posts: 12
  • Male
Re: Randomizing Pleo
« Reply #6 on: December 23, 2009, 04:27:09 PM »

I've created new topic for this issue: Using SENSOR_TIMER
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